![chrono trigger endings chrono trigger endings](http://www.nintendoworldreport.com/media/27424/4/4.jpg)
Or you can kill Lavos in the Ocean Palace (when you're supposed to lose). To get this much fabled ending, start a New Game +, and when you get to Lucca's Teleportation thingamabobber, enter the right telepod and fight Lavos.
#Chrono trigger endings zip#
If you want to just download all the endings in one zip file, click here. So if your rom is Chrono.smc, change the file name to Chrono.zst. * To make the save states work, change the name of the file to whatever the name of your ROM is. So I will list out all of the endings, as well as allow you to download each and every one for your Zsnes viewing pleasure. Luckily for us, Chrono Trigger features a multitude of endings for our greedy selves. A simple showing of the credits and little else (or that stupid "That's Benjamin, you nut!" line in FF: Mystic Quest). Often, games may disappoint with their endings. We have taken this untamed beast of a game, and completed it, and the ending for the game is our great reward. Sure, Pac-Man can be fun, but is it really fun to just keep playing until the game simply crashes on you? We, as a society, yearn for closure, and the endings provided in the games give us satisfaction, and they allow us to reflect back on our accomplishment, and realize that we have become the masters of our domain. What a great advent for the gaming community. Well, maybe one thing, as the trailer reveals: Ellie plays guitar now. It’s hard to imagine anything else we need to know about Joel or Ellie.
![chrono trigger endings chrono trigger endings](https://images.squarespace-cdn.com/content/v1/5afd35f08f5130d5a698d3db/1614573930674-HTXE7BJ3C1DOJB1756ER/Chrono+Trigger+official+STEAM+screenshot+2.jpg)
The most important events and decisions in their lives are in The Last of Us spelling out the aftermath of the game’s final betrayal can only be a superfluous letdown. What’s missing? For one thing, any sense that there’s a compelling reason to revisit the characters or their world after the end of the first game. From the looks of the trailer, many of the elements that made the original so great are still there-the gorgeous Alan Weisman–inspired visuals of nature reclaiming the constructed world, the tone of biblical apocalypse, the treatment of violence as traumatic and awful to its perpetrators as well as its victims, the miles-ahead-of-its-competitors animation (the eyes!), and the genuinely interesting, morally compromised protagonists-the only mass murderers in video games’ long history of mass murderers who know that they’re mass murderers. So on Saturday at the PlayStation Experience in Anaheim, California, Naughty Dog announced The Last of Us Part II.
![chrono trigger endings chrono trigger endings](https://i.ytimg.com/vi/xaSPXr2syLQ/maxresdefault.jpg)
Even zombie games.īut The Last of Us made money-a lot of money-and the surest way to turn a period into ellipses is to add dollar signs. In short, it was a goddamned miracle, beamed in from some other world where video games were a vibrant and interesting art form. (Like most video games, it steals liberally from movies-like no other video game, it improves on some of its source material.) Its ending was so final that the game’s downloadable content, the excellent Left Behind, was a miniprequel rather than an attempt to follow the characters further in time. One of the extremely rare exceptions is Naughty Dog’s The Last of Us, which somehow managed to pull together all of its threads into something thematically and formally perfect.